UCharacterMovementComponent::PhysWalking advances character movement in bounded sub-steps, keeping the capsule grounded across ramps and ledges.
MoveAlongFloor projects horizontal velocity onto CurrentFloor and sweeps the capsule.
When blocked by a vertical face, StepUp sweeps up by MaxStepHeight, forward, and back down.…
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Fixture debugger: no native processes are started. Source breakpoint verified in UnrealEditor-Engine.dll. Stopped in UCharacterMovementComponent::PhysWalking.
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[object Object].